package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Jalsida extends Pokemon{
	public static final int pokemonNumber = 025;
	public static final int generation = 2;
	public Jalsida(int level){
		super(Constants.GRASSTYPE, new double[]{23.0, 22.0, 18.0, 28.0, 24.0, 17.0}, new double[]{2.1, 2.0, 1.6, 2.6, 2.2, 1.5}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 3){addMove("moveLeafblade", 1);}
		if(level >= 4){addMove("moveLeafstorm", 2);}
		if(level >= 5){addMove("moveBite", 3);}
	}

}
